Immersive Learning in VET: from “wow” to “why”
On 3rd February 2026, ENAC and Learning digital hosted the activity “How to integrate Immersive Learning in teaching”, bringing together trainers and coordinators from different VET centers. The goal was clear from the start: not to celebrate technology for its own sake, but to explore its pedagogical value—where immersive tools can truly strengthen vocational education and training.
The facilitators introduced the “XR” and helped participants distinguish Augmented Reality, Mixed Reality and Virtual Reality. This shared language matters: different technologies enable different learning outcomes. The focus then moved to immersive learning as a method—learning by doing in safe, repeatable, data-rich environments.
A concrete use case made the discussion tangible. First, Mimbus Logistics (developed in Toulouse) showcased how a full warehouse can be simulated in a small physical space, training learners on routes, safety zones, PPE routines and operational procedures. A key insight: VR can simulate not only tasks, but also constraints such as distance, time and spatial awareness—often underestimated in classroom settings. The demo also highlighted multiplayer potential, opening interesting perspectives…
The activity also addressed “real-world” limits: contraindications, cybersickness and the fact that no simulation perfectly replaces reality. That is why the session closed on the most strategic message: successful adoption requires pedagogical engineering—clear objectives, trained staff, structured sessions and meaningful debriefing based on learning analytics.
Finally, an honest Q&A reminded everyone of VET’s everyday constraints: costs, software availability, and the need to choose scenarios where immersive learning adds real value. The next step is building a shared culture, experimenting thoughtfully and testing—together—what really works in VET contexts.


